; Camera3

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideCamera3]
hash = 6e866d15
vb0 = ResourceCamera3

[TextureOverrideCamera3IB]
hash = e95caa3a
handling = skip
drawindexed = auto

[TextureOverrideCamera3Head]
hash = e95caa3a
match_first_index = 0
ib = ResourceCamera3HeadIB
ps-t0 = ResourceCamera3HeadDiffuse
ps-t1 = ResourceCamera3HeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceCamera3]
type = Buffer
stride = 28
filename = Camera3.buf

[ResourceCamera3HeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Camera3Head.ib

[ResourceCamera3HeadDiffuse]
filename = Camera3HeadDiffuse.dds

[ResourceCamera3HeadLightMap]
filename = Camera3HeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord